

- #Command and conquer renegade obj mod#
- #Command and conquer renegade obj Patch#
- #Command and conquer renegade obj zip#
This one's more saturated looking, and it's got the Nod logo on his sleeve. Like most of the units, they had several texture-style revisions before the final version. Speaking of Chem Warriors, here's their original look as seen through the original look of a sniper rifle: Tragic big-headedness also impacts Chem Warriors, who should be otherwise great in infantry fights. The basic Nod soldier's head is also larger, and you better believe it that people are still arguing over that ten years later. It's only by 2 points of damage, but multiplied by the generous 100 rounds you get and it's a lot of potential gone.

One example is that Nod basic soldiers carry weapons identical to GDI soldiers, except they do less damage. Renegade homogenizes a few things a bit in the interest of balance, although funny enough, the game also has several glitches in its settings and how damage is dealt (surprise!). In the original game, of course, Orcas had missiles and Apaches had chainguns only. The Orca and Apache are functionally identical, but which weapon is 'primary' is swapped between the missiles and chaingun.
#Command and conquer renegade obj mod#
Fans actually tried to add them in themselves first, and one early mod of this type also came with a keylogger.
#Command and conquer renegade obj Patch#
Originally, the game shipped without player-controlled helicopters at all, despite that being a feature people wanted to see! A patch later added the Orca, Apache, and Transport Helicopter for specific _Flying variants of existing maps. We've already discussed the presence of Recon Bikes in Renegade, this being the only real in-game shot we get of them as Havoc lazily wastes a helicopter (and pilot?) while spouting classic C&C commando catchphrasesĪctually, you never get to fly a helicopter either in singleplayer, even though mission one dramatically has you rope down from a helicopter and this one shows you using one at the start. Nod is well known for terrorizing sleepy Eastern European themed villages with Recon Bikes in addition to Flame Tanks, as we also see in the "modern" Renegade cutscene. That, too, is a callback to an old C&C cutscene. The Mision 6 intro also shows us Nod behaving like proper terrorists, using a Flame Tank to torch some civilians. Sydney does have another look with the PIC, but it's a minor spoiler still.
#Command and conquer renegade obj zip#
She used to be a bit more showy but they made her zip up for the final version of the game, unless you want to pay for the more expensive variant with the good weapon only the bad girls get to show off. That version's a lot more potent and gets regular use.

Outside of screwing up in cutscenes and being a vague point of romantic tension, you really ought to ignore Sydney always.ĭid I say to ignore her? Well, she actually has another version where she's armed with the Personal Ion Cannon that we've already seen by this point in the thread. You're better off with an officer, especially because chemwarriors can safely ignore Sydney. Sydney is just complete trash, especially because her rifle's projectile travel time is so slow, the rate of fire's bad, the reload is long, the damage is pretty crap, and it's not good against anything really. For 450 credits, you get a really nasty mid-range high-damage character that is good against infantry, light vehicles, and can do enough damage to actually turn the tide in an armored vehicle fight (he's just kinda bad against buildings). Patch is interesting, because he is a really good budget character. Havoc will get both of these weapons later in singleplayer. Patch's protective gear is limited to a pair of goggles and bare arms, while Sydney wears a zippered jacket. Patch gets the tiberium flechette gun (basically a nailgun that shoots tiberium) and Sydney gets an automatic rifle that shoots blobs of liquid tiberium. One of the more interesting characters is Patch, and he's part of what makes GDI in multiplayer so stupid in the face of canon: they actually deploy more chemical weaponry, and are using it more recklessly. So, we get to meet the remaining members of the Dead 6 here again. Something I should've mentioned during the mission 5 stuff: Because our hero sabotaged those SAM warheads, when the enemy EVA said a civilian aircraft was detected and sent a launcher up, it self-destructed. Gotta give Renegade some real credit for trying to recreate a lot of C&C's scenes. Those torpedos and missiles we've "rewired" were more like "wired up" with explosives, and we're treated to a nice scene of destruction reminescent of one of the original C&C cutscenes depicting a commando's handiwork. The Mission 6 intro begins with Havoc's handiwork on the boat. Part 27: Commentary Corner - Mission 6 Mission 6 Extra Stuff!
